Thursday 24 October 2013

Where We Are - Sept 25, 2013

Back in September we started a 'blog' over on Tumblr -- you can see it here -- mainly because we were having trouble getting Google+ to play with our linelo.com domain. We've got that sorted now, but we really don't want to lose that month of posts so we're coping them over manually. So if any date references look a little odd, now you know why...
So we’ve been the tank for a while working on the best way to get this Linelo thing off the ground - the result is a bit of a reorganization in the way we are going set the Linelo product family.
If you are new to Linelo you can skip this post entirely — it is mainly for those who have been using the many incarnations of Linelo for Android, Windows, and the web. We’ll have a separate announcement for new users shortly.
In any event, we’ve kind of gone back to the beginning and created an entirely new version of Linelo for Android. It has some new and exciting features that Linelo didn’t have — font sizes and types for example — but it has also lost some things. In particular, it only works on one file, and there is no way to sync that file anywhere.
This limitation is because we are positioning this version of Linelo as kind of a “light” version. We’re trying to keep it really simple and straightforward so that new users can focus on the basic stuff — entering lines and moving them around — without getting into a bit of a learning curve. We see it as being used for lightweight notes, such as grocery lists, things to remember for today, project ideas and such.
The more advanced features of Linelo are going to be moved into an application that we will call LineloPro. The main difference is that this will be the version that enables you to create lots of different files and to sync them with a server, publish them to the web, share and collaborate with others, and all that other fun stuff.
So our game plan right now is to release Linelo (i.e. the light version) which we’ve done today (Sept 25) and then to move on to the Pro version, which should follow by a couple of weeks. At that point we will probably work on the mobile web version, so that iOS and web users can join in the fun.

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